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Insurgency outpost
Insurgency outpost




insurgency outpost

Inversely, you can use your supply on hollow-point anti-personnel ammunition to be more lethal when striking unarmored areas on your target's body or an unarmored target. Armor-Piercing Attack: Your gun can use armor-piercing ammunition in commercial Insurgency if you pay supply for it.Armor Is Useless: Averted, as you can use light and heavy armor which may slow your movement but will greatly aid your survivability as long as they actually hit you in your armored chest and torso, though armor-piercing ammunition can make it less effective and will completely go through light armor.All-or-Nothing Reloads: Partly averted - as soon as you put in the fresh magazine, the ammo count is updated and you can interrupt the animation by sprinting.

insurgency outpost

Security Announcer: (after an enemy wave in Outpost) Err, can we like, leave now? Security: CAN SOMEONE COME HERE, PLEASE!? You can sprint for as long as you want - though your soldier will gasp for breath when you stop after doing this for a while, they can get right back to it, and combat fatigue doesn't seem to be much of a problem.The lack of non-infantry support - you do hear airstrikes, and you also see tanks and technicals strewn through some levels, but they're there as scenery dressing and can't be interacted with.Friendly Fireproof, depending on the server - ranging from wounds that would be fatal being reduced to minor damage and an annoyed voiceclip, to invulnerability.Respawning, although any death is still a disadvantage due to it wearing off the "Reinforcement Wave" and taking a rather long time (average respawn time is 20-30 seconds) to regroup and return to contested points.Objective markers on the HUD due to the lack of real in game object marker (such as flags), and depending on server settings, friendlies are tagged through cover and smoke.Acceptable Breaks from Reality: Although the game is designed to be pretty high on the Fackler Scale of FPS Realism to the point that you can't see the remaining ammo in each magazine, One Bullet Clips is averted, recoil is as realistic as possible, lack of crosshair with huge emphasis on aiming down sights, and one or two shots being enough to down a player, the game still features unrealistic features such as:.






Insurgency outpost