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The game Lords of Chaos by Julian Gollop of Mythos Games predates Master of Monsters by one year, shares many of the same elements of summoning and tactics, and may be an inspiration, along with the earlier title Chaos from 1985.
#Master of monsters final neogaf series
Other than the existence of the Master character and magic in the game, the gameplay is very similar to System Soft's more hardcore modern warfare strategic wargame series Daisenryaku, with the exception that some versions of the Master of Monsters (such as Master of Monsters – Final) series allow equippable items, weapons and armor.

The focus of the game is strategic, despite the fantasy-type characters that might imply an RPG element. Other notable features were the large variety of monsters, upgrading ("leveling up") of veteran units and control of a "Master" character who, if killed, can end the game for that player. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Gameplay engages players by permitting them to summon and move monsters around a board in an effort to capture towers and to eventually defeat the opponents (which are controlled either by other humans or by the computer program). Its success in the North American market on the Sega Genesis proved sufficient for a sequel on the Sega Saturn, and an anime art-style enhanced PlayStation version titled Disciples of Gaia with a Japanese role-playing game feel. While it never garnered the same success as its System Soft stablemate Daisenryaku, the game garnered a loyal following.
#Master of monsters final neogaf Pc
It was later ported to a variety of consoles and PCs including the PC Engine, NEC PC9801, Sega Mega Drive (Genesis), Sega Saturn and PlayStation. Master of Monsters is a turn-based strategy game developed by System Soft for the MSX and NEC PC8801.
#Master of monsters final neogaf windows
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